Friday, November 16, 2012

New Champion (Nami), Item Rewroks, Mastery Changes and more PBE news

Some information from the update on the PBE server.

We appriciate comments and you can join us at Facebook here to keep yourself updated!

So there are three main subjects:
  1. New Champion, Nami, abilities preview
  2. Item reworks and new HUD
  3. Masteries Changes

New Champion, Nami,abilities preview:



The nex champion abilities preview are shown below. Looks like great support to me, feel free to express your opinion! 

Abilities:
·         (Q - Hydro Blast) Sends a bubble into the air towards a targeted area, when it lands deals 75/130/185/240/295 (+0.75) magic damage to all enemies in the area of impact and encases them into bubbles. Enemies hit by the bubble are lifted into the air and stunned for 1.25/1.25/1.25/1.25/1.25 seconds before being dropped to the ground. [Cost: 65/65/65/65/65 Mana] [Cooldown: 16/14.5/13/11.5/10] [Range: 825.0]
·         (W - Surging Tides) Unleashes Surging Tides that alternates between allied and enemy champions.On Ally Hit: Heals for 50/80/110/140/170 (+) and will bounce to a nearby enemy champion.On Enemy Hit: Deals 50/90/130/170/210 (+0.5) magic damage, and bounces to any nearby allied champions.Can only bounce to each target once, hits up to 3/3/3/3/3 targets. [Cost: 60/75/90/105/120 Mana] [Cooldown: 9/9/9/9/9] [Range: 0.0]
·         (E - Aqueous Empowerment) Empowers an allied champion for 5/5/5/5/5 seconds or until they have attacked 3/3/3/3/3 times, their basic attacks deal 25/40/55/70/85 (+0.2) bonus magic damage and slow the target hit by 15/20/25/30/35% for 1/1/1/1/1 second. [Cost: 55/60/65/70/75 Mana] [Cooldown: 11/11/11/11/11] [Range: 0.0]
·         (R - Tidal Wave) Summons a Tidal Wave outward from Nami's position. The Tidal Wave briefly knocks up enemies that it comes in contact with and slows them by 60/65/70% and deals 150/250/350 (+0.8) magic damage. The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 3 seconds and a maximum of 5/5/5 seconds. [Cost: 100/150/200 Mana] [Cooldown: 150/130.5/110] [Range: 2200.0]

There is also a video at YouTube: 


Item reworks and new HUD


  Here is an image with the item reworks that they were anounced a few days ago.And a more detailed version of it at Imgur!



Source: Surrender@20


Lastly some of the HUD changes :

Masteries Changes



The images from Imgur on all three trees:

Offensive tree
Defensive tree
Utulity Tree


There are some interesting changes mostly on Defensive and Utility Tree, check em out!


Offensive Tree


  • ·         Summoner's Wrath: Exhaust lowers targets MR/Armor by 10, Ignite gives +5 AD / AP when on CD, Ghost speed increased to 35%, Allied Garrisoned turrets deal 50% splash damage.
  • ·         Fury: + 1/2/3/4% attack speed
  • ·         Sorcery: + 1/2/3/4% CDR
  • ·         Butcher: + 2/4 damage to minions.
  • ·         Deadliness: + 3/6/9/12 AD at level 18 ( .17 AD per rank per level )
  • ·         Blast: + 4.5/9/13.5/18 AP at level 18 ( .25 AP per rank per level )
  • ·         Destruction: Increase damage to turrets by 2.5/5%
  • ·         Havoc: Increase damage by 0.67/1.33/2%
  • ·         Weapon Expertise: 8% Armor Pen
  • ·         Arcane Knowledge: 8% Magic Pen
  • ·         Lethality: + 2.5/5% Critical Strike Damage (5%/10% for melee champs)
  • ·         Brute Force: + 1.5/3 AD
  • ·         Mental Force: + 1.5/3/4.5/6 AP
  • ·         Spellsword: deals 5% of your AP as magic damage in each autoattack
  • ·         Frenzy: Grants 10% attack speed for 2 seconds after landing a crit hit.
  • ·         Sunder: +2/4/6 Armor Pen
  • ·         Archmage: +1.25/2.5/3.75/5% bonus AP
  • ·         Executioner: Increase damage by 5% to targets below 50% health

Deensive Tree

  • ·         Summoner's Resolve: Increases the duration of Cleanses disable reduction by 1 sec,  gives +5 champion HP per level on heal, +10 gold on smite use, increases Barrier amount by 20
  • ·         Perseverance: up to 2/4/6 health per 5 based on missing health
  • ·         Durability: + 27/54/81/108 health at level 18 ( 1.5 hp per rank per level )
  • ·         Tough Skin: reduce damage taken from monsters by 1/2
  • ·         Hardiness: + 2/4/6 armor
  • ·         Resistance: + 2/4/6 MR
  • ·         Bladed Armor: Deals 6 damage to any enemy monster that attacks you
  • ·         Unyielding: Reduce damage taken by champions by 1/2
  • ·         Relentless: Reduce effectiveness of slows by 7.5/15%
  • ·         Veteran's Scars: +30 health
  • ·         Safeguard: Reduce damage taken from turrets by 5%
  • ·         Block: Reduce damage taken from champion basic attacks by 3
  • ·         Tenacious: Reduces the duration of crowd control effects by 5/10/15%
  • ·         Juggernaut: Increase your max health by 1.5/2.75/4%
  • ·         Defender: + 1 armor and MR per nearby enemy champion
  • ·         Legendary Armor: + 1.25/2.5/3.75/5% armor and MR
  • ·         Good Hands: Reduce time spent dead by 10%
  • ·         Reinforced Armor: Reduce damage taken from critical strikes by 5/10%
  • ·         Honor Guard: Reduce damage taken from all sources by 3%

Utility Tree

  • ·         Summoner's Insight: Grants bonus health on Revive for 2 min, reduces teleport cast time by .5 sec, reduces cooldown of flash by 15 seconds, increases Clarity's mana restore by 25%, Grants additional vision of enemy units revealed.
  • ·         Wanderer: + 0.66/1.33/2% MS when out of combat
  • ·         Meditation: +1/2/3 mana per 5
  • ·         Improved Recall: Reduces cast time of recall by 1 sec and improved Recall by .5
  • ·         Scout: Wards gain 25% increased vision for the first 3 seconds
  • ·         Mastermind: Reduces the cooldown of Summoner Spells by 4/7/10%
  • ·         Expanded Mind: + 72/126/180 mana at level 18 ( +4 per rank per level )
  • ·         Artifacer: Cooldown of activated items are reduced by 7.5/15%
  • ·         Greed: +0.5/1/1.5/2 GP10
  • ·         Runic Affinity: +20% buff duration
  • ·         Strength of Spirit: + up to 1/2/3 HP per 5 for each 400 points of mana you posses
  • ·         Biscuiteer: Start the game with a regenerative biscuit that restores 80 health and 50 mana over 10 seconds
  • ·         Wealth: Increase starting gold by 25/50
  • ·         Awareness: increase experience earned by 1.25/2.5/3.75/5%
  • ·         Vampirism: +1/2/3% lifesteal and spellvamp
  • ·         Explorer: On Summoner's Rift, grants a ward at the start of the game that can be placed to reveal the surrounding area for 60 seconds. On all other maps, +25 starting gold
  • ·         Pickpocket: +3 gold ( ranged)/+5 gold melee for each basic attack against an enemy champion has a 5 second cooldown 
  • ·         Intelligence: +2/4/6% CDR
  •          Nimble: +3% MS



You can chech more Detailed information and more stuff (about Nidalee, skins and more) on  Surrender@20
If you prefer the Greek language, Pentakil.gr has nice info aswell.

Source: Surrender@20
Images: moobeat

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